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Old Oct 03, 2008, 01:06 PM // 13:06   #1621
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Originally Posted by kosh View Post
yet is seems odd that a sin can wild stirke every other 4 sec or so, and a warrior in RA these days will prob miss 50%. the only thing good about WB is that now with WA u can have it on your bar .
other then that it has all ready been talked about, and will removing the "lose all" and maybe a longer recharge it will be fine.
yes the wild chain is weird, but it's also not strong enough to kill anything by itself.

a wild blow with no drawback at the right time will kill a monk with ease.

nightfall and up all suck because of powercreep skills with no drawback let's not add to that. Wild Blow doesn't need buffed, it's a fairly balanced skill that serves a good purpose depending on the meta, with a good drawback that rewards good timing on the player's part.
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Old Oct 03, 2008, 02:09 PM // 14:09   #1622
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yes the wild chain is weird, but it's also not strong enough to kill anything by itself.
SA chain is still ridiculous pressure, it's just not used much because the mentality of most RA sins is to either run something retarded that doesn't work or a spike.
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Old Oct 03, 2008, 02:19 PM // 14:19   #1623
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Originally Posted by arienrhode View Post
SA chain is still ridiculous pressure, it's just not used much because the mentality of most RA sins is to either run something retarded that doesn't work or a spike.
That indeed, and the build works best with some support backline (SoH smite for example). Without disruption it's hard to survive in RA because you automatically eat everything they throw at you.
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Old Oct 03, 2008, 02:43 PM // 14:43   #1624
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Originally Posted by bungusmaximus View Post
And your comparison with wild strike tells me that the WS->SA conbo is broken and needs to be toned down rather then it tells me that warriors need a buff.
Indeed, do not base skill changes on OPish skills...
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Old Oct 03, 2008, 08:00 PM // 20:00   #1625
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What is the flavor of the month now and days? I haven't played RA in a while and I'm gonna try it out (if my 5200 can handle it) for a bit.
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Old Oct 03, 2008, 08:22 PM // 20:22   #1626
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run hexes

vor, etc.
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Old Oct 03, 2008, 08:56 PM // 20:56   #1627
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idd hexes + a bit of physical pressure = win

because those rtards attack trough empathy, vor, and cast spells trough backfire (god i love when that happenes xD)

the only one who brings hex removal is the monk.. and he is busy healing others aswell. while frontline attacks trough empathy and midline trough backfire xD

Hex Story: I cast VoR + Empathy on a Sin, then the Sin almost kills himself trying to kill me (like most Sins do), so I Power Spike his Shadow Refuge for the easy kill.

As long as noobtards fill RA, Hexes will always be strong.

Last edited by moko; Oct 03, 2008 at 09:19 PM // 21:19..
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Old Oct 04, 2008, 08:30 AM // 08:30   #1628
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Originally Posted by steel singer View Post
If you don't want to stance dance as monk why do you even play fortress monk then??
Fortress monk is only for those lazy nubs that won't even try to get better anyway..
It's easier and lazier to just hit your stance than to actually guardian yourself..
lolilol, says a person who cant monk outside gimmick dual hex builds.

Last edited by urania; Oct 04, 2008 at 08:33 AM // 08:33..
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Old Oct 04, 2008, 10:01 AM // 10:01   #1629
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Originally Posted by Strife17 View Post
idd hexes + a bit of physical pressure = win

because those rtards attack trough empathy, vor, and cast spells trough backfire (god i love when that happenes xD)

the only one who brings hex removal is the monk.. and he is busy healing others aswell. while frontline attacks trough empathy and midline trough backfire xD

Hex Story: I cast VoR + Empathy on a Sin, then the Sin almost kills himself trying to kill me (like most Sins do), so I Power Spike his Shadow Refuge for the easy kill.

As long as noobtards fill RA, Hexes will always be strong.
And people really wonder why I was running 2 hex removals on my assassin. He speaks truth though- Mesmers are easily the strongest class in RA right now. Only thing potentially stronger is a Ranger who's interrupt-camping the enemy Mesmer, but good luck waiting for a good Ranger.
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Old Oct 04, 2008, 10:07 AM // 10:07   #1630
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You need mass hexremoval this weekend!

edit: Warrior build I run atm: Coward!, Dismember, Agonizing Chop, Disrupting Chop, Frenzy, Rush, Holy Veil, Rez Sig.

Last edited by deluxe; Oct 04, 2008 at 06:44 PM // 18:44..
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Old Oct 04, 2008, 11:04 AM // 11:04   #1631
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Divert Hexes, Veil, and 3 stances+Shield Bash yeye
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Old Oct 05, 2008, 12:09 AM // 00:09   #1632
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[dismember][symbolic strike][signet of judgment][rush][frenzy][purge signet][bull's strike][resurrection signet]
14 axe, 13 strength, 3 smite

Only 1 skill different than what I posted last time, actually. But purge signet has been winning me games this weekend. Lots of -30's and -40's when i use purge on my monk after a mes unloads his shit on him.

Last edited by -Pluto-; Oct 05, 2008 at 12:12 AM // 00:12..
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Old Oct 05, 2008, 11:46 PM // 23:46   #1633
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The things currently pwning the weekend:

Mo/W Fortress WoH and Mo/A kiteway WoH for obvious reasons.

A/( N/Mo )Caster sin with crippling dagger added to the bar. With all the anti melee shit and melee shit it seems castersin is proving to be a safe way to go to get uninterrupted spikes that actually kill.

Me/whatever VoR. Because its overpowered and eats the bonus weekend increase of PvE noobs for breakfast.

Ne/whatever FF/PS/CE/WoD. Because its overpowered.

Magebane Ranger. Because its the only friggin way to counter all the above shit these days.

Sync teams exploiting the obscure asian districts because they are lamers. Unless of course they get me on their team since I have been going to those districts as my Unyielding Aura monk for the sole pleasure of trolling them. ( I recommend everyone give it a try. Its friggin awesome. Hide yourself while in the RA outpost so they dont know you are there and think its safe to sync. Utter win. )

Last edited by Master Ketsu; Oct 05, 2008 at 11:54 PM // 23:54..
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Old Oct 06, 2008, 12:46 AM // 00:46   #1634
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Originally Posted by TheOneMephisto View Post
No self-heal or condy removal in RA ftl? Drop bull's for heal sig and drop some strength for tactics.
Heal sig in RA ftl, drop healing sig for natural healing
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Old Oct 06, 2008, 02:03 AM // 02:03   #1635
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Mo/W is certainly FotM when it comes to monks, but what do you guys carry on Mo/As nowadays? i haven't played ninja WoH in a while - i'm guessing Return alone doesn't cut it? my old bar was the one straight off of wiki:

14 Heal, 11 Prot, 9 Div, 2 Shadow

Patient Spirit, Word of Healing, Draw Cond., Guardian, Mend Touch, Spirit Bond, Veil, Return

et tu, Brute?
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Old Oct 06, 2008, 02:15 AM // 02:15   #1636
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Quote:
Originally Posted by Fuzzy Taco View Post
Mo/W is certainly FotM when it comes to monks, but what do you guys carry on Mo/As nowadays? i haven't played ninja WoH in a while - i'm guessing Return alone doesn't cut it? my old bar was the one straight off of wiki:

14 Heal, 11 Prot, 9 Div, 2 Shadow

Patient Spirit, Word of Healing, Draw Cond., Guardian, Mend Touch, Spirit Bond, Veil, Return

et tu, Brute?
No, it doesn't.

Mo/W, take off Draw, SB and Return for defensive warrior stances. Or other tanking shit. As a monk in RA, you'll get hit with everything from everyone in the oppossing team. I've seen a couple of peeps running Kinetic Armor, Healer's Covenant and Vigorous Spirit, and you'd be surprised how well it performs considering how most people just bashes at monks without seeing what they're using.
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Old Oct 06, 2008, 09:26 AM // 09:26   #1637
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Good discussions above. I ran into something mean the other day in RA, so i had a go at it myself and was amazed at how strong it is:

My take on it was a Derv/Para with

Ebon Dust Aura (e)
Mystic Regen
Heart of Fury
Barbed Spear
Disrupting Throw
Spear of Redemption
Holy Spear
Res Sig

and oh my god, talk about turning physicals into a waste of time, blind on 4 ppl constantly if so desired? Yes please. yum yum nom nom. I did have wild blow instead of holyspear but the additional pressure of the latter is far better at hurting monks then taking their stance. Can anyone tell me whats the point of an Ele blind bot when this can be run instead? The only thing that killed this build was a blured vision hex.

Thoughts any other options on this? I tried with a ranger but it just didnt work as smoothly.
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Old Oct 06, 2008, 09:43 AM // 09:43   #1638
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Originally Posted by huntingtonm View Post
Can anyone tell me whats the point of an Ele blind bot when this can be run instead?
There isn't. That, my good sir, is the most GOREDENGINE annoying build next to pre-nerf SoM mesmer that was ever invented. The only thing you can do is dodging barbed, else you're f*cked :P.

Last edited by bungusmaximus; Oct 06, 2008 at 09:49 AM // 09:49..
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Old Oct 06, 2008, 01:09 PM // 13:09   #1639
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ff+plague sending>ebon dust
CE+rip ench>ebon dust
pain of disench (not like anyone runs it tho)>ebon dust
rend enchantements>ebon dust

without that u can pretty much /resign tho, unless u got a mel resilience monk in ur team or no physicals.

Quote:
I ran into something mean the other day in RA, so i had a go at it myself and was amazed at how strong it is:
ebon dust build is quite an old build now.
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Old Oct 06, 2008, 05:19 PM // 17:19   #1640
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Originally Posted by urania View Post
ff+plague sending>ebon dust
CE+rip ench>ebon dust
pain of disench (not like anyone runs it tho)>ebon dust
rend enchantements>ebon dust

without that u can pretty much /resign tho, unless u got a mel resilience monk in ur team or no physicals.

ebon dust build is quite an old build now.
Plague sending will lose out to Spear or Redemption.
Yes enchant removal will work, having two other enchants allows cover and if someone's gonna rip em all off under 20seconds recharge aint gonna be a game breaker.

I have experianced all the above and its not /resign as you put it. Blured vision was a different story of course! Thanks for informing me its an old build, but it was new to me !
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